Since your client map and server map are different now you’ll need to come up with a way to find and link models between the server and client. Sync models are for things like doors and windows that aren’t static. If the element is in the “detail” range of the camera those detail and sync models are restored. Map elements when they’re placed are stripped of their detail models and have their sync models stripped clearn expect for some decals to hide holes for things like windows and doors. Just like terrain all elements are grouped up as chunks but instead of being saved as a model, they’re replaced and represented by a CFrameValue.Īs far as rebuilding the map goes terrain is as simple as placing the chunks into the workspace, and Elements are cloned from the palette and moved into place via the CFrameValue from the chunking process. They’re all copies of a model from a “palette” of all models on the map, and each element is made up of Core, Detail, and Sync models. These parts get sorted into chunks that get used by a chunking system in game.Įlements are things like trees, buildings, rocks, ect. Terrain is anything that can’t be built from a palette of models. Elements are similar in function to terrain chunking, but have more complicated behaviors. AFAIK the only way to do this is to parent it to the servers camera.Īpoc 2s map is built up into Terrain and Elements. You also need to rely on a bit of a hack to keep your load times down since the servers version of the map needs to be hidden to clients so its not loaded by clients. I wouldn’t recommend doing it unless you can’t get streaming to work in your favor. Yea we use a custom streaming set up for AR2. Should I be using a chunk loader or try parenting parts to nil at all / reusing parts and not loading parts of the map?.Is it better to load the map on the client side locally or have it be on the server and synced across clients?. What am I doing wrong and how can I improve? I don’t do any chunk loading (just let Roblox handle it however they do because once when I tried making a chunk loader it ended up lagging more than not using it at all), but I have streaming enabled (doubt it does anything though since everything is already loaded on the client?) Currently what I do is just have the maps loaded onto the client via compressed map data module scripts and whenever a change is made the server tells it to all the clients.Īlso I store all of the maps in modulescripts on the client from the start (I don’t pass the maps when that map is selected). The maps themselves don’t lag for many people (including me) but for some people they do lag (especially game loading while transferring the map data for the first time the player enters the game - since I think Roblox is caching it). Other than taking photos, this application can record videos which is very standard to every mobile device today.I’m making a game and I’m using maps that are ~50k parts in size. Slow Motion gives users the capacity to create cinematic shots up to 240 fps, depending if the device supports this feature. Lens Blur replicates DSLR effects, specifically bokeh or background blur for artistic close-up shots. Photo sphere is used for having spherical photos in 360 degrees. It also helps users make GIFs out of photo streams. Smartburst enables capturing stream of photos through holding the shutter button. Video Stabilization helps users with unstable hands or missing device stands to capture videos smoothly. HDR+ ensures that any shots from low-light or backlit scenes are very visible. The application showcases some of its photography features. When successfully downloaded, the application provides a very familiar camera interface so that users are not too alienated. Another factor that users must consider before getting this application is that their device must be the latest model of Nexus and Pixel, as well as it possesses an Android 7.1.1 operating system. Users must enable access to camera for taking pictures, location for adding information where the photo was taken, microphone for audio recording with videos, and storage for saving the photos and videos to memory card or the device itself. Before using this application, users must enable several permissions regarding accessing every features and contents of the mobile device. It also constantly updates to add new camera features so that it satisfies what user needs in any photograph condition. The application offers Google’s special camera features like HDR+ and Smartburst. There will be instances where an integrated camera application is missing on devices and this app provides such service. Google Camera provides users the ability to take every moment whenever they want to. Cathy Buggs Updated 12 days ago Device Photography With New Features
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